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A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
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By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
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Glad I found this
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Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
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Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
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Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
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Yep Lets Get This Site and Game to new people.
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We need to start advertising the game on google or somethin
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This site is great i never knew about it at first
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ARMOR
[ ARMOR ]

· Guide To Artillery Tank Upgrades
· Guide To Tank - Armor Upgrades
· British Flame Tanks
· Japanese Medium Tank Type 2 Ke-To
· ROCKET TRUCKS and ARTILLERY



 Airpower | Axis & Allies RTS Register Today!

Fighter and Bomber StatsUpgradesRanksRotating your AirfieldsHotkeysAirstrikes and Target SelectionSplash BombingIn ConclusionWW2 Aircraft
  Airpower is only recommended after you have a strong economy and ground forces

 
 
Airpower in Axis and Allies RTS can play a very benifitial role in securing victory, however, like many aspects of the game, it must be used at the right time and place; and possibly by the right country.
 
Fighters - Don't expect too much from your fighters. Their main role in Axis and Allies is to escort your bombers, basically running interference once you reach enemy AA. If they arent busy escorting your bombers they will help defend you base, but their effect is minimal, usually not strong enough to repel a couple units of infantry.
 
Bombers - Can be very effective at taking out enemy structures, or to support your forces by bombing enemy regiments. Make sure to turn ON fighter escorts and research ALL upgrades before ordering airstrikes.
 
Cost - The cost to deploy the Airfield Truck varies by country, as follows:
  360   400   400   400   400
 

 

HEALTH:100 DEFENSE:0 SPEED:11 RANGE:14 DELAY:1
ATTACK VALUE
BEFORE/AFTER
UPGRADES
plus
BONUSES AFTER ALL UPGRADES
HEALTH:300 DEFENSE:0 SPEED:7 RANGE:15 DELAY:5 AREA:6 MORALE LOSS:0.5
ATTACK VALUE
BEFORE/AFTER
UPGRADES
plus
BONUSES AFTER ALL UPGRADES

MK22 SPITFIRE

75/85

+15 DEFENSE
+20% SPEED

LANCASTER

75/90

+10 DEFENSE
+20% SPEED

MESSERSCHMITT

75/85

+15 DEFENSE
+20% SPEED

HEINKEL HE 111

75/75

+10 DEFENSE
+20% SPEED

A6M ZERO-SEN

85/95

+15 DEFENSE
+20% SPEED

MITSUBISHI G4M

75/75

+10 DEFENSE
+20% SPEED

MIKOYAN MIG3

65/65

+10 DEFENSE
+5 DETECTION

TUPOLEV SB2

70/70

+10 DEFENSE
+5 DETECTION

F4U-4 CORSAIR

85/85

+10 DEFENSE
+20% SPEED

B17-G

80/95*

+10 DEFENSE
+20% SPEED

P51 MUSTANG

85/85

+10 DEFENSE
+20% SPEED
   
* USA also has the Napalm upgrade which inflicts significantly more damage on top of attack value listed

 

Air Upgrades
As far as upgrades goes, simply put, it is recommended to do every available upgrade before you call in your first airstrike. The list of the air upgrades that follows is NOT to help you choose which upgrades to get, but to educate you on the inherent advantages/disadvantages of each country.
 
    Click the top of the columns to sort the table
 
Upgrades [click to sort columns]Strength
Superchargers
   
Superchargers
All Aircraft +20% To Maximum Speed
4
Self Sealing Fuel Tanks
    
Self Sealing Fuel Tanks
All Aircraft +10 Defense Value
3
Napalm

Napalm
Bombers can drop Napalm and inflict fire damage
1
Air Superiority
   
Air Superiority
Fighters gain +10 Attack and +15 Defense Values
5
Increased Payload
 
Increased Payload
Bombers gain +15 Attack Value
2
Improved Recon
  
Improved Recon
All aircraft gain +5 Detection Range
6
SAS Paratroopers

SAS Paratrooper
Deploy from the Airfield. Not available in online ranked matches
7

 

UnOfficial A&A Ranks
What follows is the "unofficial" regiment ranks for Axis and Allies Airpower. Notice that the overall strength of airpower parallels the strength of the bombers; as the fighters have little to no effect in normal online play.
 
Click the top of the table columns to sort the table (the default sort for all tables is by country name).
 
 
Sort Column (A-Z) Best Fighters: Sort Column Best Bombers: Sort Column Best Overall Airpower: Sort Column  
4  4  4  
(4) Almost tied for third best airpower with Japan, although better fighters and eco gives Japan the Major rank.. Also, not as effective at taking out enemy structures as USA and GBR and also missing important Increased Payload and Napalm upgrades
3  2  2  
(2) A Total of 5 Upgrades for Great Britian, although the SAS from the airport is not available in ranked online multiplayer. Second best Airpower in the game, only missing the Napalm punch of the USA
1  3  3  
(3) Slightly better than Germany due to better fighters and eco. Not as effective at taking out enemy structures as USA and GBR. Missing important Increased Payload and Napalm upgrades
5  5  5  
(5) Worst airpower in the game, only two upgrades available and neither effect the attack value of the bombers. Ever wonder why you never see Russian airfields? Well now you know.
2  1  1  
(1) Best airpower in the game. Napalm very effective against enemy structures as buildings have no resistance to fire damage. Although the exact damage inflicted by napalm isnt very well documented, we have seen it add up to +70% to total damage

 

The only building you can rotate
The airfield is the only building that can be "rotated" in the same manner as bunkers (for example see engineers). Simply hold the click down when unpacking, and rotate the mouse to rotate the airfield; and release. Just be careful it's how you want it, since the airfield is also the only building you can't pack and move.
 
The advantage of rotating the airfield is that your bombers may have an altered "flight path", which in some cases totally bipasses enemy anti-air defenses. You'll have to experiment with this as it produces some strange behavior at times, and largely depends on where you place the airfield and how it's rotated (try it on the edge of the map).

 

Keyboard Shortcuts
Hotkeys are Essential!
It is important to use hotkeys so that you can deliver multiple airstrikes to a target location in a tightly grouped formation. The quicker you can launch the airstrikes, the more grouped the formation will be; giving your opponents less time to react as well as your planes a better chance of getting through any enemy anti air.
 
What follows below is a basic example of how to hotkey your airfields. Notice that you can hotkey the buildings by selecting them, and hitting CTRL+(0-9) or by right clicking an empty slot on the group control bar. These same method can be used to hotkey any regiment or structure.... For more about hotkeys, see Keyboard Shortcuts.


Once you have "hotkeyed" your airfields it becomes much easier to launch attack... When used in combination with other hotkeys, multiple airstrikes can be ordered in a matter of seconds... for example:
 to select the airfield  to select Attack, and left click your target; and repeat as needed. You can launch 2 airstrikes from each airport, but there is a slight delay between the 1st and 2nd strike, so best to cycle thru all your airports and order 1 strike each, then cycle thru again for the 2nd wave of bombers.


 
Destroy the Target(s)
Airstrikes are expensive so it makes no sense to use them to simply wound or damage your target(s). Units can heal and buldings can be repaired and fortified. By the time you order your next airstrike(s) enemy anit-air may stand in your way...
 
Versus Buildings
If you are targeting structures make sure to send enough airstrikes to destroy the target. To destroy an enemy Corp HQ, it will take at least 4 fully upgraded USA airstrikes, and possibly more if you use splash bombing or another country.
 
Versus Units
If targeting enemy units, keep in mind to outright "kill" most armored regiments, it will require two airstrikes, which will cost you more than it costs the enemy to replace it; so best to coordinate with an offensive push, special op bomb, or a simultaneous attack on their armor hq's for maximum effect and kills.
 
Target Selection
Target selection will vary largely depending on game situation and personal play-style. Here's our basic recommendations:
  1. Corp HQ - Airfields are great as Corp HQ killers, and no enemy Corp HQ is one step closer to victory
  2. Airfields - Disable their ability to strike back or target your crucial base structures and regiments
  3. Technology Buildings - You've taken out their Corp HQ, now make sure they can only produce crappy regiments
  4. Armor HQ's - Weaken the enemy front lines by destroying their armor hq's, ensuring their regiments are unattached
  5. Enemy Units - Usually late in the game when all valuable buildings are protected by anti-air defenses

 
The Bombers and the Bombed
Civilians bore the brunt of many bombing campaigns, enduring the terror and uncertainty of enemy raids. This is the story of two cities - one British and one German - that suffered the full destructive horror wreaked by the bombers.
 

 

 


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In Conclusion
USA and Great Britian have the most versatile airpower, good at destroying either structures or regiments; and the economy to support it. Use of Japanese and Russian airpower is usually late game versus enemy units; and German airpower is rarely seen due to their weak economy.
 
It is important to maximize your economy when deploying airfields, and since airfields do not generate income, the more you have, the weaker your economy. To deploy airfields all three technology buildings are required, but after you order the airfields make sure to sell any un-needed tech buildings and replace with HQ's; researching any desired upgrades first. See Tent Swapping for more.

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Legal disclaimer | Axis and Allies RTS

www.axis-and-allies.com is an independently run, non-profit community site for the Axis and Allies RTS, and is not affiliated with Atari, Timegate, Gamespy, or Encore Entertainment. Axis & Allies © 2006 Encore Software, Inc. All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc. GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest © 2007 by www.axis-and-allies.com - Photos/Graphics from the Axis and Allies RTS game are the original work of Timegate studios. All statistical data gathered from in-game, game data files, and alot of testing and experience.

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Monday, August 24, 2009
· Teamspeak 3 soon to be Released?
Thursday, August 20, 2009
· GameSpy Shuts Down Gaming Fan Sites
Thursday, July 30, 2009
· Noob Tip: How to Hotkey a Group of Regiments
Thursday, July 31, 2008
· Japanese Mortars or Heavy Airborne?
Thursday, July 24, 2008
· List of All Special Ops
· List of All Upgrades
· Upgrades to Skip
· Guide To Airpower Upgrades
· Guide To Artillery Tank Upgrades
· Guide To Tank - Armor Upgrades
· Guide To Artillery Mech Upgrades
· Guide To Anti Tank Mech Upgrades
· Guide To Infantry Upgrades
Monday, July 21, 2008
· Recommended Basic Gameplay Settings
Sunday, July 20, 2008
· Counting Bombs
Friday, June 13, 2008
· German Armor | Spotting a King Tiger
Thursday, May 01, 2008
· Keyboard Shortcuts
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